Plugin/Maxscript to generate ivy’s for 3Ds Max
Learn how to create ivy in Blender with this helpful tutorial by Filippo Veniero Introduction. Vegetation and plants can turn a flat image into a successful work, but created by hand, realistic ivy can become a nightmare even for an expert 3D artist. Luckily, we can use a Blender plug-in: IvyGen. Iray for 3ds Max offers a seamless integration within the 3ds Max interface with a deep exposure of Iray technology. Maxplugins.de 160 plugins The site was originally just a link collection with a news page, but when 3ds Max 9 came out, David Baker started contacting programmers who had written plugins for 3ds Max but had stopped updating them. Member List; Calendar; Mark channels read; Forum; Chaos Common; Chaos Common:: Off-topic; If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed.
This plugin is based on the excellent program created by Thomas Luft Ivy Generator.
Most of the addons for max are either a plugin or a maxscript, The reason i decided to use a mixture of both was first simplicity and second I hate when i open an old project that used a plugin that is no longer available, So this plugin/script combo does not leave any trace it just creates simple geometry.
Download of various 3ds Max 2015 Tutorial ※ Download: Ivy generator plugin for 3ds max 2015 free download Min Width - Controls the minimum length a board can be. Spread - Controls the distribution between Max and Min, if the spread value is low then only.
The plugin does all the hard work that is the actual ivy growing and generation of the meshes, The maxscript part is just the user interface, The Materials and the Corona scatter creation.
Requires: 3DMax 2018-2022
Version: Plugin 0.77
History:
– 2021/05/01 : ver p:0.77
- Max 2022 Support
- Arnold Support for Max 2020 +
– 2020/07/03 : ver p:0.75
- Max 2021 Support
- Multithreading Ivy Growing
- Create Multiple Ivy’s in the same session
- New Leaves Algorithm
- Custom Leaves Mesh Support
- Several Bug fixes and gui tweaks.

– 2020/04/11 : ver p:0.65
- Initial release
Demo: ver p:0.65 – 2020/04/11
.75 Update – 2020/07/03
Roots Generation
Seed Location: Press this button to set the seed location. It will create a point helper were you want the ivy to grow from. Once you click it will try to find the closest objects around and select it as the Climb object, But it might not select the one you want if there are several near by so pay attention to the Climb Object Button it will show the name of the found object.
This helper will be deleted once you exit the interface.


Climb Object: In case the script chose the wrong object or you want to select another you can use this button to set the new Climb Object.
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Forces Parameters
Primary Weight: Weight for the primary grow vector
Random Weight: Weight for the random influence vector
Gravity Weight: Weight for the gravity vector
Adhesion Weight: Weight for the adhesion vector. How much it sticks to the surface.
Settings
Ivy Search Size: How far the algorithm searches for the next intersection of the ivy on the mesh, Smaller numbers result in higher resolution path but also gets much slower. Depending on the climb object you might need to change this value. This influences the grow behavior.
Branching Probability: The probability of producing a new ivy root per iteration. Smaller numbers produces a more dense ivy.
Branch Parents: Number of parents per branch.
Vector Influence: Influence the Direction of the overall ivy.
Max Floating Length: Maximum length of an ivy branch segment that is freely floating.
Max Adhesion Distance: Maximum distance for adhesion of climb object.
Distance Reduction Factor: If you don’t want the ivy to be so dense you can use this factor so the branches don’t grow so close to each other. 0 Disables this effect.
Max Floating Variation: Varies the length of an ivy branch segment that is freely floating.
Avoid Starting at the same Point: Avoids growing more then one branch from the same position.
Display
Display Drawing: Enables/Disables the display of the ivy while its growing.
Lines: Select to draw Lines, Points or Both.
Display Reduction: Draw every nth segment of the splines to try to speed the display performance.
Grow
Age: The ivy will stop growing when it reaches the specified age.
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Grow Ivy Roots: When pressed the ivy will grow until it reaches the specified age or the user clicks this button again. If it hasn’t reach the age and is clicked again it will continue where it was.
Reset Ivy: It will erase the current ivy so you can re build it again.
R: This will restore the default values for all parameters. The settings are remembered from session to session even if you restart max since an .ini file is created at ….Autodesk3ds Max 2020en-USplugcfggt_ivy_settings.ini
Branches
Branch Size: Size of the branch.
Branch Mat ID: Id to use for the branch material.
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Add MeshSmooth Modifier: Add a Meshsmooth modifier to the branch geometry.
Draw Mesh: Draws the branches, This is a check button. If its pressed the branches are drawn, If you change something while is pressed they will get redrawn and if you unpressed the button the branches will get deleted.
Draw Spline: Draws a spline of the branches, This is a check button. If its pressed the spline will be drawn, If you unpressed the button the spline will get deleted.
Leaves
Leaf Probability: The probability of creating a new ivy leaf.
Ivy Leaf Size: Size of the leaf mesh.
Leaf Material ID: Range of materials ID to be used.
Leaves Type: The leaves can be regular Meshes or Corona Scatter if corona is installed and as default render.
Leaf Density: Is a multiplier for the generation of leaves.
Installation:
There is no setup you simply copy the files to the correct locations.
The macro (.mcr) is not needed, But is handy since you can put it on a menu or toolbar.
3Dsmax can have the macros/scripts in different locations depending on how the useUserProfiles is setup in the file InstallSettings.ini.
If you have it set to useUserProfiles=0
then copy the files to:
C:Program FilesAutodesk3ds Max 2020Pluginsgtools_Ivy_2020.gup
C:Program FilesAutodesk3ds Max 2020scriptsStartupGtools_Ivy.mcr
C:Program FilesAutodesk3ds Max 2020scriptsGtools_Ivy.mse
C:Program FilesAutodesk3ds Max 2020maps*.jpg
—————————————————————————————-
if you have it setup to useUserProfiles=1
then copy the files to:
C:Program FilesAutodesk3ds Max 2020Pluginsgtools_Ivy_2020.gup
C:Users<username>AppDataLocalAutodesk3dsMax2020 – 64bitENUusermacrosGtools_Ivy.mcr
C:Users<username>AppDataLocalAutodesk3dsMax2020 – 64bitENUscriptsGtools_Ivy.mse
C:Program FilesAutodesk3ds Max 2020maps*.jpg
Troubleshooting:
- Macro not showing up: It seems some people are having issues with the macro not showing up, If that’s the case please watch this small video a use the macro below.macroScript gtoolsIvy category: “–G.Tools–” toolTip: “Ivy” Icon:#(“PhysX_Main”,24)()
- Getting the default macro folder: If you don’t have the default macro folder or you simply don’t know where is it please try this.
– Press F11 to open the maxscript listener
– Paste this in it, getDir #userMacros and click enter
It will show you your macro folder, Copy the .mcr file that was in the zip file to that location and restart max
Disclaimer:
The Plugin and Script have been in development for a while now, While it has been successfully used it in many projects with out any issues, unfortunately I can not warranty it will be 100% bug free.
I will do my best to make sure the software is working as it should. Because of the various hardware and software environments into which this software may be put, The software and the accompanying files are provided “As is” and without any warranties as to performance, function or any other warranties whether expressed or implied.
The program should be thoroughly tested with non-critical data before relying on it. The user must assume the entire risk of using the program.
The author shall have neither liability nor responsibility to any person or entity with respect to any liability, loss, or damage directly or indirectly arising from the use of or inability to use the software or the results of the analyses provided by the software.
If you do not agree to the terms of this agreement, Please do not download the software.
Download:
I have spend a lot of time creating this program, The Plugin .65 is Free but If you find that it has help you or your company, please consider making a donation that will help to keep updating and fixing the plugin.
If you find a bug or have any suggestions please contact me.
You are welcome to download Ivy .65 which supports max 2018-2020
.
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Thanks
An Ivy Generator For 3ds Max Torrent With Crack
by Thomas LuftUniversity of Konstanz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Thank you very much for your stunning feedback and the beautiful renderings! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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May I use the Ivy Generator in a commerical project? May I use my results (renderings and meshes) in a commerical project? Yes, you are allowed to do that. Can I somehow support this project? Yes, you can. Please, visit www.loim.de/ivy_generator_donation Is there a manual for this tool? The current release of the Ivy Generator contains only a basic instruction (see readme.txt). Future releases will of course have a more detailed manual. The import does not work properly - my scene looks somehow cluttered. What can I do? The current release of the Ivy Generator supports only triangular faces. Thus, you have to triangulate your mesh before importing. The ivy is growing very slow. What can I do? Please consider the possiblity of using simpler proxy geometry for the Ivy Generator. The growing performance depends strongly on the complexity of your scene. I can't see the ivy growing - it is growing inside my objects. What can I do? Please press 'flip normals' after importing your scene, and try again. Is it possible to create another ivy without closing and re-opening the Ivy Generator? Simply place a new root - double-click in your scene. Then the existing ivy will be deleted and you can grow a new one. The exported files are HUGE. What can I do? Future release will provide LOD techniques for this complex kind of mesh. By the way, you don't have to wait until the ivy is completely grown - by pressing the 'grow' button again, you can stop it whenever you want. The exported files are empty. What can I do? Please press 'birth' before exporting. Can you please implement feature x? The current release of the Ivy Generator is unsupported. Feel free to send me your feedback for future releases. Do you plan to write a plug-in for software x? Future releases will have a plug-in friendly software structure. If you are interest in writing a plug-in version for a specific package, please let me know. Does this software run on a 64bit operating system or Microsoft Vista? The current release was not tested on such a system so far. I can not see any textures within the Ivy Generator? Some former graphic cards do not handle textures of arbitrary size. Please, try to rescale the textures to a power of two format, e.g. 256 x 256 pixels. I did not find an answer... Feel free to write me an email ;-) |