
Rockstar Advanced Game Engine Series Original 1997. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series original 1997 entry. The most recent game in the series, Grand Theft Auto V, has shipped over 135 million copies since its release in September 2013. Rockstar Advanced Game Engine (RAGE), it's a game engine created by a small team called 'RAGE Technology Group', at the video game developer Rockstar San Diego, with contributions by Rockstar North. Rockstar developed the engine to facilitate game development on the PC and on PlayStation 3, Wii, Xbox 360 consoles. RAGE evolved from the Angel Game Engine, developed by Rockstar San Diego for use. RAGE, short for Rockstar Advanced Game Engine, is a game engine created by video game developer Rockstar Games. Rockstar uses it to power theirvideo games on the Xbox 360, PlayStation 3, Xbox One, PlayStation 4 and PlayStation 5 consoles. Wikipedia 1 Description 2 Games Powered by RAGE 3 References 4 External links It has been used to create the gamesRockstar Games Presents Table Tennis. Rockstar Advanced Game Engine (RAGE) is a game engine developed by the Rockstar San Diego-internal RAGE Technology Group, created to facilitate game development on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, OS X and Wii systems. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators.
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by RAGE Technology Group, a division of Rockstar Games’ Rockstar San Diego studio. Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games’ internal studios to develop advanced open world games for consoles and computers.

History:
Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its Rockstar North studio, mostly used Criterion Games’ RenderWare engine to develop games for Microsoft Windows, PlayStation 2 and Xbox, such as the early 3D installments in the Grand Theft Auto franchise. In 2004, Criterion Games was acquired by Electronic Arts, which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a division of Rockstar San Diego. RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego’s previous Angel Game Engine (AGE).The first game to use the engine was Rockstar San Diego’s Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria and Bullet, as character animation engine and physics engine, respectively.

On seventh generation consoles, PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), in Midnight Club: Los Angeles (1280x720p vs. 960x720p) and in Red Dead Redemption (720p vs. 640p). Despite its problems in optimization equality, in July 2009, Chris Stead of IGN voted RAGE as one of the “10 Best Game Engines of [the 7th] Generation”, saying: “RAGE’s strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV.”
Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering for personal computers. Max Payne 3 also marked the first time in which RAGE was capable of rendering the same 720p resolution on a game, both on PlayStation 3 and Xbox 360. This benefit has been achieved also in Grand Theft Auto V, which renders at a 720p resolution on both consoles.
For the remastered versions of Grand Theft Auto V, RAGE was reworked for the eighth generation of video game consoles, with 1080p resolution support for both the PlayStation 4 and Xbox One. The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.

RAGE would later be further refined with the release of Red Dead Redemption 2 in 2018, supporting physically based rendering, volumetric clouds and fog values, pre-calculated global illumination as well as a Vulkan renderer in the Windows version.
Games using RAGE:

| Year | Title | Platform(s) | Developer(s) |
|---|---|---|---|
| 2006 | Rockstar Games Presents Table Tennis | Xbox 360, Wii | Rockstar San Diego |
| 2008 | Grand Theft Auto IV | Microsoft Windows, PlayStation 3, Xbox 360 | Rockstar North |
| Midnight Club: Los Angeles | PlayStation 3, Xbox 360 | Rockstar San Diego | |
| 2009 | Grand Theft Auto IV: The Lost and Damned | Microsoft Windows, PlayStation 3, Xbox 360 | Rockstar North |
| Grand Theft Auto: The Ballad of Gay Tony | |||
| 2010 | Red Dead Redemption | PlayStation 3, Xbox 360 | Rockstar San Diego |
| Red Dead Redemption: Undead Nightmare | |||
| 2012 | Max Payne 3 | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Rockstar Studios |
| 2013 | Grand Theft Auto V | Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S | Rockstar North |
| 2018 | Red Dead Redemption 2 | Microsoft Windows, PlayStation 4, Stadia, Xbox One | Rockstar Studios |
RAGE, short of Rockstar Advanced Game Engine, is a game engine created by a small team called the 'RAGE Technology Group' at the video game developer Rockstar San Diego with contributions by other Rockstar studios. Besides the physics library, which is made by a third party developers, the team develops and supports the engine libraries and tools for graphics, animation, networking, AI, character behaviors, core systems and other technologies that are used across Rockstar for Xbox 360, PlayStation 3 and PC titles.[1] It has been used to create Rockstar Games Presents Table Tennis and Grand Theft Auto IV.[2][3]
Games that employ RAGE includes[1]:
- Rockstar Games presents Table Tennis (2006)
- Grand Theft Auto IV (2008)
- Midnight Club: Los Angeles (2008)
- Red Dead Redemption (2010)
- Max Payne 3 (2012)
- Grand Theft Auto V (2013)
See also
- RenderWare, preceding game engine standard in most third generation GTA games.
- Euphoria, a motion and physics engine incorporated into RAGE.
- Bullet, a physics library incorporated into RAGE.
Game Engine Free
References
- ↑ 1.01.1Careers at RAGE Technology Group
- ↑RAGE Graphics Engine Confirmed June 15, 2006
- ↑Rockstar Games announces Grand Theft Auto IV May 9, 2006